PLAYERS: IF YOU DON'T WANT TO SPOIL THE ADVENTURE LEAVE NOW! This section includes files for the GM only.
The following files will help you run the main Seven Worlds campaign.
Setting Guide
The following GM-only downloads are available as companions to the Seven Worlds Setting Guide:
- Maps for A Mysterious Encounter: The GM and Player maps for the main battles of the included adventure (these maps are also available for sale as full-size 1"-scale battle maps at RPGNow: Mining Station Corridor and Mining Station Control Room).
Campaign Modules
The following GM-only downloads will be available as companions to the adventures in the main Seven Worlds Campaign once they are released.
To view the 3D maps make sure you have an appropriate VRML/WRL viewer for your platform.
Campaign Overview
We've written a three-page overview of the entire campaign to help you understand what's going on and navigate the modules and Campaign Book. Download the three page Campaign Overview here.
Module 1: Rumors of War
- Player Handouts
- Player and GM Maps
- As the starting 3D Map for this module use the default 3D Map from the Setting Guide.
- You can also find the following 1"-scale, full-size battlemaps for sale at RPGNow: VIP Stands, Gareth Keep and The Town of Dancine.
Module 2: Divided We Fall
- Player and GM Maps
- 3D Map that shows (in red) the Concordian secret jump point to Nouvelle Vie.
- You can also find the following 1"-scale, full-size battlemaps for sale at RPGNow: Spaceship Conference Room, Spaceship Corridor and Spaceship Hold.
Module 3: Into the Fire
- Player Handouts
- Player and GM Maps
- 3D Map that shows how all routes are now secondary (since the Stellar Communications Network is down), and that also shows as dead-end routes the lines that go to planets that have already fallen to the Devourer advance.
- You can also find the following 1"-scale, full-size battlemaps for sale at RPGNow: Ice World Research Facility.
Module 4: Broken Circle
- Player Handouts
- Player and GM Maps
- 3D Map that updates the planets that have already fallen to the Devourer advance (such as Bay Jing).
Module 5: Chrysalis
- 3D Map that updates the planets that have already fallen to the Devourer advance (such as Concordia).
- 3D Map that also shows (in red) the secret jump points to Stein 2051 and Chrysalis.
- Player and GM Maps
- Chrysalis 3D Map (VRML)
- Chrysalis 3D Map (Google Earth)
- You can also find the following 1"-scale, full-size battlemaps for sale at RPGNow: Supply Platform.
Module 6: Exodus
- Player and GM Maps
- As the starting 3D Map for this module use the second 3D map from Module 5.
- You can also find the following 1"-scale, full-size battlemap for sale at RPGNow: Spherical spaceship bridge.
Module 7: Endgame
- 3D Map that shows (in red) the secret jump point from 61 Cygni to Barnard's Star.
- Player Handouts
- Player and GM Maps
- You can also find the following 1"-scale, full-size battlemaps for sale at RPGNow: Space Station Docking Bay, Space Station Maintenance Section, Space Station Observation Room.
Other Downloads
The following files are not needed to play, but help flesh out the Seven Worlds universe for those with more interest in detail.
Star System Characteristics
All planets in Seven Worlds were carefully modeled to be as faithful to scientific knowledge as possible. Our main inspiration and model was Steve Jackson Games' awesome GURPS Space, 4th Edition planetary creation rules. What follows are PDF copies of the star systems for all seven (eight) systems in the campaign. These were created with the Handbook of the Planets, a spreadsheet created by SJGames forums user Agemegos that models the GURPS Space, 4th Edition rules. We have not included the spreadsheet here in order to avoid any copyright issues, but you can find it at the GURPS wiki at http://gurps.net/wiki/start. You can of course enter the parameters listed in the PDFs below into the spreadsheet to reproduce the model of each star system.
- Sol - Earth
- Gliese 581 - Zarmina
- Epsilon Indi - Apollo
- Epsilon Eridani - Concordia
- Omicron 2 Eridani - Bay Jing
- Gamma Leporis - Nouvelle Vie
- Eta Cassiopeiae - Logan's End
Spaceship Icons
Some of you may want to create your own Seven Worlds maps or spaceship tokens for use with your games. You can download the entire collection of spaceship icons available as one ZIP file.
We'd be happy to have you share your token creations with the community!
Population of the Seven Worlds
This spreadsheet models the population of the Seven Worlds by the year 2217. It takes several factors into account:
- Birth and Mortality rates (combined as the Growth rate), taken from UN estimates up to the year 2300. We are assuming that colonies promote high birth rates (large families) to accelerate colonization where possible.
- An emigration distribution model as more and more people from Earth decide to move to the other planets.
- A special evacuation model for the asteroid catastrophe on Earth and the Project Ascension evacuation phase. This model calculates the number of people transported up the atmosphere and on to the other planets.
The result is a population model that further increases the sense of believability of Seven Worlds.
Spaceship Engine Tables
A lot of thought went into how to design spaceships that would be internally consistent with our astrophysics knowledge. This spreadsheet is the result.
By starting with our estimated for Exhaust and Thrust, as well as estimated Mass and Propellant distribution, we have modeled acceleration, distance, passenger capacity, spaceship radius and many other parameters. After ensuring each spaceship is "feasible" under our parameters, we converted by hand those parameters to Savage Worlds vehicle equivalents.
A huge thanks goes to Winchell Chung's Atomic Rockets web site, from which most of these models were used.
Fan Creations
Here are some extra downloads created by awesome Seven Worlds backers and fans. Thank you to them!